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V-Ray Next v4.30.01 for 3ds Max 2013-2020 x64 l File Size: 344 MB
Description:
V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter - not harder - by automating steps that used to take up valuable time.

V-Ray Next v4.30.01 for 3ds Max 2013-2020 x64 l File Size: 344 MB
Description:
V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter - not harder - by automating steps that used to take up valuable time.
KEY FEATURES:
NEW -Powerful Scene Intelligence
Automatically analyzes your scene to optimize rendering so you get the best quality in less time.
NEW -2X FASTER GPU RENDERING
Fast new GPU rendering architecture with support for more of your favorite high-end production features.
NEW -NVIDIA AI Denoiser
Instantly remove noise while rendering. Based on AI-accelerated denoising technology by NVIDIA.
Powerful GPU + CPU rendering
V-Ray GPU renders on CPUs as well as NVIDIA GPUs, to take full advantage of all available hardware.
Highly-optimized adaptive ray tracing
Render professional-quality, photorealistic images and animation with adaptive ray tracing technology.
V-Ray IPR
Fully interactive production rendering.
V-Ray Denoiser
Automatically remove noise and cut render times by up to 50%.
Resumable Rendering
Stop your render at any point and pick up where you left off.
V-RAY NEXT, UPDATE 3 - V-RAY GPU WITH RTX SUPPORT NOW AVAILABLE
Debug Shading
Easily isolate textures, materials and geometry to help debug large shading networks in V-Ray IPR and V-Ray GPU IPR.
V-Ray Toon Shader
Quickly add cartoon and cel-shading effects to your 3D projects.
V-Ray GPU Support for alSurface material
A general-purpose shader with layered SSS and glossy fresnel reflections on V-Ray GPU.
Memory Tracking
Optimize your scene with the new memory usage report for textures and objects.
Color corrections in Viewport IPR
Apply V-Ray Frame Buffer color corrections directly in the Viewport IPR.
V-Ray GPU Support for VRayDistanceTex
Faster setup of your scene's shaders and render effects based on geometry with V-Ray GPU.
Dust and Scratches Lens Effect
Simulate real-world camera lens effects with new procedurally generated Dust and Scratches.
System Requirements:
OS:Windows 8 or higher
CPU: 1st Gen Intel Core or compatible processor with SSE4.2 support (x64)
Memory:8 GB RAM
Larger cache memory, higher memory bandwidth and more cores are better.
Space:700 MB Hard Disk Space
Compability:
3ds Max Design® 2013 and 2020 (64-bit)
Whats New:
Build 4.30.01 (V-Ray Next, update 3.1) (17 December 2019)
Modified features:
-V-Ray: Print a warning when having memory frame buffer disabled and no output directory set;
-.vrscene exporter: Export Check for missing assets option;
-Installer: Update Chaos License Server to 5.3.0 if needed;
Bug fixes:
-V-Ray: Artifacts with the Adaptive dome and trace sets;
-V-Ray: Bitmaps are not loaded for VRayInstancer in IPR if its source object is hidden;
-V-Ray: Thousands of warnings for invalid geometric normal flood on geometry shaded with hair material;
-V-Ray GPU: Bitmaps are uploaded on every IPR update;
-V-Ray GPU: Crash in IPR with On-demand mip-mapping mode when a Bitmap is linked to VRayMtl's Self-illumination;
-V-Ray GPU: Crash with RTX in IPR mode when VRayFur source geometry is deleted;
-V-Ray GPU: CUDA error 700 with UDIM textures for the last tiles;
-V-Ray GPU: High CPU usage when rendering with RTX on;
-V-Ray GPU: Incorrect VRaySpecular render element with VRayHairNextMtl (regression since 4.30.00);
-V-Ray GPU: IFL textures do not load properly in IPR when OptiX on demand textures are used;
-V-Ray GPU: Incorrect normals calculation with VRayMtl's Displacement;
-V-Ray GPU: Show "Camera Map Per Pixel" map as compatible;
-V-Ray GPU: Square artifacts in specular element in bucket mode with specific scene;
-V-Ray GPU: Square artifacts with adaptive dome light;
-V-Ray GPU: V-Ray Light Lister causes IPR to render black in specific scene with Skylight;
-V-Ray GPU/V-Ray Cloud: VRayALSurfaceMtl General and Diffuse bump maps render the illuminated parts darker;
-VFB: Main window closes after IPR stop with 3ds Max 2016 and older (since 4.30.00);
-VRayHDRI: The "Filter mult" parameter has no effect on bump maps;
-VRayOrnatrixMod: Crash with motion blur and dynamic tessellation;
-VRayALSurfaceMtl: No Caustics received when sss mix is set to 1;
-VRayALSurfaceMtl: Artifacts with Adaptive lights and Caustics;
Homepage
https://www.chaosgroup.com/

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