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Thea Render for SketchUp 2.2.972.1867 | 536.7 mb
The Solid Iris Technologies product team is pleased to announce the availability of Thea Render 2.2.972.1867 for SketchUp is the most versatile renderer featuring state-of-the-art Unbiased, Biased and GPU engines.
Plugin:
- SketchUp 2020 support
- Fixed section plane position if it is parallel to one of axes (reported by JUB_thea)
- Fixed visibility of an inherited invisible Emitter (reported by man)
- Batch Render: The raw image will be saved instead of the denoised one in case OptiX fails to deliver the output image
- Added message next to the resolution text when OptiX fails. The raw image will be displayed instead
- macOS 10.14 and above: Fixed the User Interface refresh issue
- LUT or CRF files can be used with Filmic now
- External Model (FBX, mod.thea) materials can be edited back again
- Thea Browser: When importing Thea material it is done as a single operation with single "undo" step
- EXR output settings are kept between sessions now
- Texture properties follow material editor even when it is docked in the main window
- Glare is temporarily disabled while rendering for performance reasons and applied when stopped
- Option to turn off warm-up phase in Preferences/Advanced
- Environment - Sun's soft shadow can be fully controlled now even when Manual Sun is disabled
Engine:
- Fixed visual artifacts for scenes with more than two lights in Presto (dark squares issue reported by gnuiorc and Takkegek )
- Fixed banding artifacts in the shadow channel
- Fixed area light intensity for emitter in Presto when emitter is mixed with the rest of geometry in an object (reported by noro)
- Fixed displacement issue when mixed with other geometry in the same object (reported by Aiden)
- Network Rendering: Fixed wrong texture positioning in network rendering
- Fixed noisy pixel artifacts in TR1 in the presence of sky/ibl lighting and shadow catcher (reported by Model4Fun)
- Network Rendering: Fixed black commits from nodes when the Shadow and SSS channels are enabled
- Fixed Gamma correction for the Edge Ramp procedural
- Fixed crash with Presto MC when using instanced area emitters
- Fixed artifacts for Presto MC when rendering materials with a Coating layer.
- Potential crash fix for AMD GPUs (Presto OpenCL)
- Fixed un-normalized normals after mesh welding
- Fixed Presto rendering with materials of coating plus single substrate of 0% layer weight
- Fixed vignetting weight in accelerated displays
- Fixed blackbody texture artifacts when temperature is set at extreme values
- Fixed medium sampling in Presto that could result in render artifacts
- Applying now roughness linearization before micro roughness
- FBX: Fixed imported textures with 3ds Max specific tags
- FBX: Fixed the UV transformation of fbx files

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