Texturing And Baking Game Assets In Zbrush, Xnormal And Ndo

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Last updated 9/2016MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 415.87 MB | Duration: 0h 47m

Learn the pipeline of creating game assets using these powerful applications!​

What you'll learn
Learn the basics of baking your game assets using the pipeline of ZBrush, xNormal, and nDo
Requirements
ZBrush, xNormal, and nDo
Description
In this accelerated tutorial, Galen Davis takes us through a unique pipeline showing us how to export and UV inside of ZBrush, bake out normal maps and Ambient Occlusion using xNormal, and covers an introduction to texturing using nDo2. Lastly, we wrapup the model for presentation inside Marmoset! About the Instructor: Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.

Overview

Section 1: Basics of Sculpting, the Low Poly, and UVs

Lecture 1 Introduction

Lecture 2 Exporting the Sculpt

Lecture 3 Preparing for the LP Mesh

Lecture 4 Introduction to Decimation Master

Lecture 5 Introduction to UV Master

Lecture 6 Finalizing UVs

Lecture 7 Reassigning Smoothing Groups

Section 2: Baking and Renders, and Final Presentation

Lecture 8 Introduction to xNormal

Lecture 9 xNormal 3D Viewer

Lecture 10 Finalizing the Bake

Lecture 11 Introduction to nDo2

Lecture 12 Final results in Marmoset

Lecture 13 Closing Thoughts

Lecture 14 Bonus Lecture: Further Learning with 3dmotive

Bner game artists, or intermediate users interested in learning a new pipeline for their work

HomePage:
Code:
Https://anonymz.com/https://www.udemy.com/course/3dmotive-texturing-and-baking-game-assets-in-zbrush-xnormal-and-ndo/



DOWNLOAD
Code:
https://1dl.net/4lzilmobw5or/5zbHFVGa__Texturing_.rar.html
 

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