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Jose Moreno | Duration: 10:38 h | Video: AV1 1920x1080 | Audio: AAC 48 kHz 2ch | 3,62 GB | Language: English
In this course you will learn the complete workflow for creating stylized materials and textures for your models using the Blender tools, this includes: Basic modeling, UV unwrapping, map baking, hand-painted and procedural texturing, PBR material creation, final maps baking and rendering. And we are going to see all this topics along 4 diferent projects.
What You Can Expect to Learn in This Course?
• The complete stylized texturing work-flow for videogames, animation or 3D illustration.
• The use of the texture paint mode in Blender and the use of the shader nodes.
• A lot of techniques to create the materials for any kind of stylized model.
• How to bake the final texture maps to export the materials and use them in any rendering, or videogame engine.
• How to configure the scene and the lighting to create professional quality renders with Marmoset Toolbag.
• How to study references to understand and adapt to be able to create your own materials.
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