Stylized Game Art: Character Sculpting for Video Games | Part 02: Upper Body Blockin

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Stylized Game Art: Character Sculpting for Video Games | Part 02: Upper Body Blockin
Video: .MP4, 1920x1080, 30 fps | Audio: AAC, 48 kHz, 2ch | Duration: 1h 38m
Genre: eLearning | Language: English | Size: 1.02 GB

Zbrush 2019 with a minimum version of Zbrush 4R7 is required.


Requirements
Prior Knowledge of the first Class Creative's Character Creation course is needed.
Beginner level knowledge of any version of Zbrush is highly required.
Description
Hi there! Welcome, and thanks for choosing Class Creative's Stylized Game Art: Character Sculpting for Video Games | Modern Nextgen Fundamental Workflow Development | Thor Overwatch Style!!
In this foundational course, we will be learning the fundamentals of Character Sculpting within Zbrush!!
The great thing about this course is that we have something in store for everyone. Whether you are just a beginner interested in Character Creation, or a Master professional looking to brush up on your current skill set, this course has material you surely won't want to miss!
As with all Class Creative's courses, we've laid out a structure that covers the full spectrum of industry-standard character workflows from start to finish.
Please remember, if this is your first time creating a 3D character, we highly recommend that you follow the outline carefully, according to how our instructors have structured the course. We wouldn't want you to miss out on any details!
However, if you are an advanced user and are looking for something specific to add to your repertoire feel free to dive in and skip to any sections you'd like to focus on.
Who this course is for:
Developers who want to add game development to their skill-set.
Anyone with a passion for learning game development.
Anyone who wants the ability to create assets for games.

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