- Joined
- Jun 6, 2022
- Messages
- 346,557
- Reaction score
- 0
- Points
- 36

Procedural Race Tracks - Houdini 17.5 and Houdini Engine ...
http://www.udemy.com/course/procedural-race-tracks-houdini-175-and-houdini-engine/

Procedural Race Tracks - Houdini 17.5 and Houdini Engine ...
http://www.udemy.com/course/procedural-race-tracks-houdini-175-and-houdini-engine/
Have you ever wanted to speed up your level creation using Procedural Techniques? Have you ever tried to use Houdini or the Houdini Engine but hit road blocks that prevented you from being productive with the two applications? Then this course is for you!
Description
Throughout this course we are going walk through every step of the way so it is not confusing at all. You will gain the confidence to begin building your own procedural race track tools for use inside of Unity 3d and Unreal Engine 4.
The course starts out by giving individuals new to Houdini, a quick start guide to using Houdini by teaching the basics of navigation, UI, modeling and creating Houdini Digital Assets. Once armed with that new knowledge we move onto the next level and start building out our Track tools.
With the Track tools we will learn how to effectively build a set of HDAs that will generate a Track complete with UV's, the Track bumpers, and the Track Guard Rails. Through that section of the Course we will see how we can detect the direction of a turn in the Track so we can place either a Track Bumper or a Track Guard Rail. This will begin to open up the power of using Proceduralism in your game productions.
With the Track in place we will walk through the process of creating Procedural Terrains with Houdini and the Houdini Engine. We will learn how to hook up terrain layers so we can texture our terrains in Unity and in Unreal.
Once our Terrains are ready to go we will walk through the process of efficiently creating and Scattering foliage using the Houdini Engine. We look at how to utilize Unity's Detail object system with Houdini Engine and how to use Unreal's grass system.
To conclude the course we build out a couple more procedural props and learn how to create textures with Houdini using its own Compositing Operators.
This course gives you a complete look at how to build a procedural pipeline for your games productions using Houdini 17.5, the Houdini Engine 3.4 and the Game Engine of your choice!
If you are looking to learn Houdini and Houdini Engine for Games Development then this Course is for you!
Note: Creating HDAs in the Apprentice version of Houdini will not work with Houdini Engine. An Indie License or above is required. But all the modeling and workflows still apply, will just have to export the Track pieces from Houdini Apprentice to OBJ.
Who this course is for:
Beginning Level Designers
Unity 3D users wanting to automate their Level Creation processes
Unreal Engine users wanting to automate their Level Creation processes with Houdini Engine
Individuals wanting to learn everything about how to use the Houdini Engine
Individuals wanting to boost their Houdini skill sets
Course content
Introduction
Project Overview
Introduction
Pre-Requisites for this Course
Installing Houdini and the Houdini Engine
Introduction
Where to get the Houdini Application
Installing Houdini
Creating a Houdini Project
Using Houdini Projects
Installing the Houdini Engine in Unity 3D
Installing the Houdini Engine in Unreal Engine
Where to find the Houdini Engine Documentation
Conclusion
Houdini Basics
Introduction
Navigation in Houdini
Overview of the Houdini User Interface
Customizing the User Interface
Creating and Working with Nodes
Component Display
The Basics of Houdini Engine and Houdini Digital Assets
Introduction
Installing the Indie-Pixel Framework
Creating a Basic HDA
Adding Parameters to our HDA
Import into Unity
Import into Unreal
Creating the Road Cone - Part 1
Creating the Road Cone - Part 2
Creating the Road Cone - Part 3
Creating the Road Cone - Part 4
Creating the Road Cone - Part 5
Test in Unity
Test in Unreal
Conclusion
Tool Kit Planning
Introduction
Gathering Reference
Defining our Tool Set
Installing the Game Dev Tools into Houdini
Conclusion
Building the Track Tool
Introduction
Creating the Track HDA and User Curve
Generating the Track Geometry
Adding Parameters to our Track Geometry
Test in Unity
Test in Unreal
Generating the Side Lines
Creating Clean UV's for the Track Geometry
Creating a Helper Utility
Adding Vertex Colors
Test in Unity
Test in Unreal
Conclusion
Fixing the Track Tool
Introduction
Fixing the Open Curve Issue
Surprise Bonus Lecture!!
Conclusion
Utilizing HDA Inputs & Debugging
Introduction
Setting up the HDA
Updating the Track Tool
Unity Test
Unreal Test
Debugging with the Houdini Engine
Conclusion
Creating the Track Bumpers
Introduction
Setting up the HDA
Measuring Curve Length
Detecting Turn Direction
Joining the Curves
Creating the Bumper Geo - Part 1
Creating the Bumper Geo - Part 2
Creating the Bumper Geo - Part 3
Creating the Bumper Geo - Part 4
Section Errata - @Outside Attribute Fix and Explanation
Creating the Bumper Geo - Part 5
Unity Test
Unreal Test
Generate the UV's for the Track Bumpers
Conclusion
Houdini Core Concepts - Curve Directions and Vectors
Introduction
Creating Flow Normals
Creating Curve Directions
Conclusion
Creating the Gaurd Rails
Introduction
Setting up the HDA
Offsetting the Rail Path
Creating the Guard Rail Components
Creating the Guard Rail Components - Part 2
Rail Profile
End Caps
End Cap Geometry
Completing the Caps
Section Errata - Caps Rotation Fix
Adding Materials
Unity Test
Unreal Test
Conclusion
Creating the Tire Stack
Introduction
Setting up the HDA
Creating the Tire Geometry
Copy and Transform
Randomization
Setting up a Master Control
Basic Collision Mesh
Unity Test
Unreal Test
Conclusion
Setting up Post Processing
Introduction
Setting up Post Processing in Unity
Setting up Post Processing in Unreal
Conclusion
Creating Terrain with Houdini Engine
Introduction
Setting up the HDA
Setting the Terrain Size
Unity Test
Upgrading Houdini Engine
Updating the Size Parameter
Terrain Materials
Creating Terrain Layers - Part 1
Creating Terrain Layers - Part 2
Creating Terrain Layers - Part 3
Creating Terrain Layers - Part 4
Terrain Layer Attributes - Part 1
Terrain Layer Attributes - Part 2
Terrain Tweaks & Parameters
Unreal Landscape Material
Conclusion
Designing our Terrains with Houdini Engine
Introduction
Importing the Track Geometry
Flattening the Terrain
Unity Test
Creating Mountain Shapes - Part 1
Creating Mountain Shapes - Part 2
Creating Mountain Shapes - Part 3
Working with Stamps
Level Design Session
Exporting Stamps to Bgeo
Snapping Terrain to Mountain Stamps
Unreal Engine 4 Differences
Conclusion
Houdini Core Concept - Curve Gradients
Introduction
Creating the Gradient
Using the Gradient Value
Conclusion
Creating Trees with Houdini
Introduction
Creating the Trunk
Creating the Leaves - Part 1
Creating the Leaves - Part 2
Adding Ambient Occlusion
Setting up LOD's with HEngine
Creating the Tree HDA
Baking our HDA to a Game Asset
Setting our LOD Screen Sizes
Unity Test
Conclusion
Scattering Trees onto Terrains
Introduction
Using the Height Field Scatter Node
Tree Prototype Attributes - Unity Only
Tree Instance Attributes - Unity Only
Tree Scatter HDA Parameters
Unreal Foliage HDA
Unreal Tree Instancing
Converting to Foliage Actor - Unreal Only
Conclusion
Creating Rocks with Houdini
Introduction
Creating a Set of Rocks
Creating the Rock HDA
Scattering Rocks - Unreal
Scattering Rocks - Unity
Unity Test
Conclusion
Creating Grass with Houdini
Introduction
Creating the Grass Clump
Rendering the Grass Clump
Scattering Detail Grass - Unity Only
Using the Grass Layer - Unreal Only
Conclusion
Building a Generic Object Placer Tool
Introduction
Setting up the HDA
Creating the Placement Points
Unity Test
Unreal Test
Conclusion
Creating a Perimeter Fence
Introduction
Setting up the HDA
Creating the Wall
Creating the Posts
Creating the Fence Geometry
Creating the Sign Geometry
Packing the Sign UV's
Creating the Materials
Unreal Test
Unity Test
Conclusion
Creating Procedurally generated Signs
Introduction
Quick Start to COP's
Creating Sign Stripes
Adding Text
Adding Noise
Exporting Textures
Texture Packing
Conclusion
Conclusion
Conclusion
Download
https://nitroflare.com/view/DE1ECE5B8344328/Procedural_Race_Tracks_-_Houdini_17.5_and_Houdini_Engine.part1.rar.part
https://nitroflare.com/view/462634A27B5504D/Procedural_Race_Tracks_-_Houdini_17.5_and_Houdini_Engine.part2.rar.part
https://nitroflare.com/view/00558C1A9570F25/Procedural_Race_Tracks_-_Houdini_17.5_and_Houdini_Engine.part3.rar.part
https://rapidgator.net/file/7ba27c1d0eb22e4ea2ef53c6c6d063d7/Procedural_Race_Tracks_-_Houdini_17.5_and_Houdini_Engine.part1.rar.part.html
https://rapidgator.net/file/9b6c6e4492d8246b94f2ea08c1b110af/Procedural_Race_Tracks_-_Houdini_17.5_and_Houdini_Engine.part2.rar.part.html
https://rapidgator.net/file/b7354adaa205ee6c66d6f3a9d54bf305/Procedural_Race_Tracks_-_Houdini_17.5_and_Houdini_Engine.part3.rar.part.html
Feel free to post your Procedural Race Tracks - Houdini 17.5 and Houdini Engine ... Free Download, torrent, subtitles, free download, quality, NFO, Dangerous Procedural Race Tracks - Houdini 17.5 and Houdini Engine ... Torrent Download, free premium downloads movie, game, mp3 download, crack, serial, keygen.