Practical OpenGL and GLSL shaders fundamentals with C++ (2019)

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1.26 GB | 14min 43s | mp4 | 1280X720 | 16:9
Genre:eLearning |Language:English


Files Included :
01 Computer graphics 101 and course introduction.mp4 (69.15 MB)
02 Intro to the OpenGL API.mp4 (22.39 MB)
03 MacOS setup of the GLFW helper library.mp4 (66.66 MB)
04 Windows setup of the GLFW helper library.mp4 (29.58 MB)
05 Basic GLFW & OpenGL app setup.mp4 (54.4 MB)
06 Drawing a circle procedurally.mp4 (31.8 MB)
07 2D point rotation.mp4 (8.74 MB)
08 More on 2D transformations.mp4 (110.18 MB)
09 Stack of matrices.mp4 (88.28 MB)
10 Intro to shaders.mp4 (46.13 MB)
11 The rendering pipeline and shaders.mp4 (67.74 MB)
12 GLSL, shaders attributes and geometry VBOs.mp4 (143.19 MB)
13 Multiple VBOs and geometry, winding directions, etc.mp4 (98.18 MB)
14 Vertex array objects (VAO) and RAM buffers.mp4 (15.91 MB)
15 Procedural graphics inside the shaders.mp4 (99.18 MB)
16 Bonus - homogenous coordinates.mp4 (43.95 MB)
17 Drawing a textured rectangle (sprite).mp4 (87.61 MB)
18 Loading a texture from the BPM file.mp4 (20.91 MB)
19 Rotating the cube.mp4 (88.17 MB)
20 Adding the GLM math library.mp4 (8.24 MB)
21 Texturing the cube.mp4 (31.71 MB)
22 Perspective projection.mp4 (53.93 MB)
Source Code.zip (490.34 KB)]
Screenshot
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