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Lynda - Creating Game Environments in Maya and Photoshop ...
This course is a practical guide to constructing 3D buildings that can be used to populate video game environments. Author Adam Crespi starts with a gas station taken from a photograph-retrieving measurements and dimensions with modular blocking and planning techniques in Adobe Photoshop-and then re-creates the building in Maya with polygonal modeling and advanced texturing techniques.

Lynda - Creating Game Environments in Maya and Photoshop ...
This course is a practical guide to constructing 3D buildings that can be used to populate video game environments. Author Adam Crespi starts with a gas station taken from a photograph-retrieving measurements and dimensions with modular blocking and planning techniques in Adobe Photoshop-and then re-creates the building in Maya with polygonal modeling and advanced texturing techniques.
The course shows how to model elements such as walls, doors, and roofs, including stacking UVs on a texture sheet, and also sheds light on simulating real-world details like dirt, wear, and grime, using ambient occlusion and normal baking in a high- to low-poly workflow. The final chapter shows how to export the model to the Unity gaming engine for final cleanup and rendering.
https://www.lynda.com/Maya-tutorials/Creating-Game-Environments-Maya-Photoshop/98163-2.html
Table of Contents
Introduction
1. Anatomy of a Low-Poly Model
2. Modular Planning and Blocking
3. Modeling Building Elements in High Detail
4. Low-Poly-Count Elements
5. Unwrapping the Elements
6. Transferring Maps
7. Planning and Constructing Texture Sheets
8. Importing into the Game Editor and Testing
Conclusion
Lynda - Creating Game Environments in Maya and Photoshop
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