Learn To Sculpt An Underground Catacomb With Zbrush

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Last updated 8/2015MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 1.87 GB | Duration: 3h 10m

Jump into ZBrush and learn to sculpt this scene, bake the normal maps, and then present the scene in Marmoset!​

What you'll learn
Learn to sculpt a complex scene in ZBrush
Understand the basics of building the low poly and baking normal maps of this scene
Learn to present and setup the scene inside of Marmoset
Requirements
Marmoset
Pixologic's ZBrush
Autodesk's Maya or a similar 3d modeling software
Description
In this series, l Sleegers is going to be covering how to sculpt and build a catacomb environment using Maya and ZBrush. For starters he will be creating and unwrapping some base meshes within Maya, and from there he will be taking said meshes into ZBrush where he will covering topics such dynamesh, additional damage sculpting, insert mesh, and more. From there, he will then export the meshes back to Maya for an optimization pass and then take everything into Marmoset Toolbag for rendering.(Students - please look under Section 1 / Lecture 1 s for the source files associated with the lesson.)More about the Instructor:l Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.

Overview

Section 1: Sculpting Introduction and the Basics

Lecture 1 Course Files Here!

Lecture 2 Course Introduction

Lecture 3 Modeling in Maya

Lecture 4 Modeling in Maya Continued

Lecture 5 Sculpting Bricks in ZBrush

Lecture 6 Brick Sculpting lapse

Section 2: Refining the Scene and Sculpting Details

Lecture 7 Introduction

Lecture 8 Sculpting the Floor and Cross

Lecture 9 Sculpting the Main Wall

Lecture 10 Refining the Main Wall

Lecture 11 Sculpting the Bones And Skulls

Section 3: Polishing and Presenting our Scene

Lecture 12 Introduction

Lecture 13 Optimizing the Models

Lecture 14 Baking All Textures

Lecture 15 Polishing the Scene

Lecture 16 Refining and Object Placement

Lecture 17 Importing into Marmoset and Final Presentation

Intermediate to Advanced users who already have an understanding of ZBrush,Students who already have an understanding of Maya

HomePage:
Code:
Https://anonymz.com/https://www.udemy.com/course/3dmotive-learn-to-sculpt-an-underground-catacomb-with-zbrush/



DOWNLOAD
Code:
https://1dl.net/ne7w529gzmi5/Q4wrCXMB__Learn_to_S.part1.rar.html
https://1dl.net/k6stx7j9revs/Q4wrCXMB__Learn_to_S.part2.rar.html
 

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