Learn To Rig A Complex Quadruped In Maya For Games And Film

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Last updated 9/2016MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 2.22 GB | Duration: 6h 34m

Everything you need to know to understand rigging a complex, 4-ld character for games!​

What you'll learn
Create IK/FK rig systems in Maya
Understand rigging Spline IK systems
Learn to deal with the unique challenges of rigging a quadruped character or creature
Requirements
Autodesk's Maya
Description
Quadrupeds come in various types, and they all have their own unique needs, but in this module we will rig a canine character which covers many of the unique problems in rigging a quadruped. Some of these problems include how to deal with the back leg and setting up a spline ik for the back.
In the first module we will analyze the problem we are attempting to solve. We will start with talking about some basic rigging processes we will use throughout the modules, and then discuss how we will lay out our joints. At the end, we will bind our mesh to the joints and b skinning. In the second module we will go through the process of skinning our character using tools such as the Paint Weights Tool, the Prune Small Weights function, and the Component Editor. In the third module, we start building the control rig to drive our bind joints, focusing on a simple FK control structure for the tail, and then working on the back dog leg In our fourth and final module, we will finish the rig, completing the front leg as well as the spine and the head/neck area. We will also illustrate how we can deal with some of the quirks we stumble over in Maya and how to overcome and troubleshoot your rig.
(Students - please look under Section 1 / Lecture 1 s for the source files associated with the lesson.)
More about the Instructor
Chad Robert Morgan started his career in computer games and animated film after his tour in the US Navy and using his veteran's benefits to attend Sonoma State University in northern California. His first job in the industry was at LucasArts - where he was introduced to Maya and mentored by some of the best people in the industry. From there he spent some working at ReelFX before moving back to California and joining The Collective, which eventually became Double Helix and worked on such titles as Silent Hill : Homecoming, Strider, and Killer Instinct. Chad has taught several Maya Master Classes for Autodesk and has an article published in 3DWorld magazine. Chad now runs his own fledgling company, Spectral Ink Productions, and works for clients such as WhiteMoon Dreams and UCI.

Overview

Section 1: Understanding Joints in Quadrupeds

Lecture 1 Course Files Here!

Lecture 2 Introduction and Course Overview

Lecture 3 Zeroing Controls

Lecture 4 Joint Basics

Lecture 5 Planning Our Skeleton

Lecture 6 Joint Layout

Lecture 7 Binding the Mesh

Section 2: Intro to Rigging the Back, Legs, and Tail

Lecture 8 Introduction

Lecture 9 Skinning the Back Legs

Lecture 10 Skinning the Back Legs - Refinement

Lecture 11 Skinning the Back and Tail

Lecture 12 Skinning the Front Legs

Lecture 13 Skinning the Neck and Head

Section 3: Learning IK Rigging and Set Driven Keys

Lecture 14 Introduction

Lecture 15 Preparing to Rig the Tail

Lecture 16 Rigging the Tail

Lecture 17 Creating the Back Leg FK Rig

Lecture 18 Creating the Back Leg IK Rig

Lecture 19 Setting Up Plane Driver

Lecture 20 Finishing the Back Leg IK Handles

Lecture 21 Setting Up Foot Pivots

Lecture 22 Setting Driven Keys

Lecture 23 Finishing the Rear Leg

Section 4: Refining the IK and RK setups, and Rig Polish

Lecture 24 Introduction

Lecture 25 Building the Front Leg FK Rig

Lecture 26 Building the Front Leg IK Rig

Lecture 27 Dealing with Maya Quirks

Lecture 28 Resetting the Driven Keys

Lecture 29 Creating the Main Controls

Lecture 30 Rigging the IK Back

Lecture 31 Rigging the FK Back

Lecture 32 Stretchy Spline IK

Lecture 33 Head and Neck

Lecture 34 Repairing the Rig

Lecture 35 Finishing the Head and Neck Rig - and course wrapup

Lecture 36 Bonus Lecture: Further Learning with 3dmotive

All those who want to improve their character rigging skills, and understanding of the challenges that rigging brings

HomePage:
Code:
Https://anonymz.com/https://www.udemy.com/course/3dmotive-learn-to-rig-a-complex-quadruped-in-maya/



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Code:
https://1dl.net/3jif0bblljno/Bfa5I5Bd__Learn_to_R.part1.rar.html
https://1dl.net/catful7sd4yg/Bfa5I5Bd__Learn_to_R.part2.rar.html
https://1dl.net/5gig2zhxlllt/Bfa5I5Bd__Learn_to_R.part3.rar.html
 

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