Introduction To Zbrush For Games And Film

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Last updated 12/2017MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 1.31 GB | Duration: 5h 48m

Learn digital sculpting for games and film using ZBrush 4R7

What you'll learn
Navigate through the UI to those palettes/tools they need for production.​


Understand some best practices for production.
Use many of the tools within ZBrush efficiently.
Understand and appreciate using a combination of toolsets and shortcuts to achieve final results.
Requirements
Access to ZBrush
An intermediate understanding of 3d modeling
Description
In this Intro to ZBrush course, students will learn better practices for workflows to move a project from A to Z as well as learn how to use a combination of tools within ZBrush to easier create the work needed. We'll investigate how quickly Qmesher can interactively, and on the fly, create proxy/stand-in meshes that will later lead to creating more complex meshes. With GoZ, students can use their particular 3D program to directly export/import their meshes to model with in conjunction with ZBrush to achieve better results. We'll explore using the layers palette when adding in details as well as the deformation palette for easy scaling and mirroring. Other key functionalities within ZBrush are the modify topology palette and, especially useful, the transpose action tools. Both have a great number of features to facilitate our workflow and help speed up the process of production. We'll look to create separate elements in separate Ztools and then merge each mesh into one single scene for a final completed piece.
More about the Instructor
Having 25 years of experience in the videogame development/entertainment arenas, Stephen is well versed in a variety of programs and production pipelines and strives to work as cleanly and efficiently as possible. He's done pretty much everything, and enjoys getting to share his knowledge and experience in the hopes that he can help students gain a better understanding and appreciation of what 3D computer art (in all its varying forms) has to offer.

Overview

Section 1: Learning the Interface

Lecture 1 Course Files Here!

Lecture 2 Introduction

Lecture 3 Importing and Matcaps

Lecture 4 Side Menus

Lecture 5 Polygroups and Brushes

Lecture 6 Brushes and Masking

Lecture 7 Polypainting and Transpose Lines

Lecture 8 Top Menu and Saving Files

Lecture 9 Spotlight

Section 2: Sculpting Topology

Lecture 10 Introduction

Lecture 11 Dynamesh

Lecture 12 Clip Curve with Transpose

Lecture 13 Zremesher

Lecture 14 Slice Curves and Edgeloops

Lecture 15 Zremesher

Lecture 16 Modifying Topology

Lecture 17 Qmesher

Lecture 18 Proxy Model with Qmesher

Section 3: Stone and Block sculpting

Lecture 19 Introduction

Lecture 20 Adding Noise to Plaque

Lecture 21 Using Alphas on Plaque

Lecture 22 Plaque Details

Lecture 23 Stone Block Chiseling

Lecture 24 Stone Block Edge Work

Lecture 25 Adding Gouges to Stone

Lecture 26 Using Surface for Final Details

Section 4: Sculpt Refinement and Final Pass

Lecture 27 Introduction

Lecture 28 Detailing the Tentacle

Lecture 29 Posing the Tentacle

Lecture 30 Creating a Stone Wall

Lecture 31 Creating the Mausoleum Walls

Lecture 32 Adjusting Blocks Into Stairs

Lecture 33 Modifying the Columns

Lecture 34 Tweaking the Roof and Tentacles

Lecture 35 Final Touches

Lecture 36 Bonus Lecture: Further Learning with 3dmotive

Bning students who want to have their horizons expanded.,Anyone ready to dive into digital sculpting for games and film

HomePage:
Code:
Https://anonymz.com/https://www.udemy.com/course/3dmotive-introduction-to-zbrush-for-games-and-film/



DOWNLOAD
Code:
https://1dl.net/t2ippxy1vj8l/61dn9qut__Introducti.part1.rar.html
https://1dl.net/gyvntj2hcm95/61dn9qut__Introducti.part2.rar.html
 

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