How to Make a 2D Tactical Top-down Shooter with Godot Engine

LeeAndro

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How to Make a 2D Tactical Top-down Shooter with Godot Engine
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 26 lectures (3h 16m) | Size: 1.96 GB

A very basic understanding of logic conditions within programming is required, but I hope to explain everything clearly.


Learn how to create a top-down shooter with the Godot game ee

How to Implement a Top-down Shooter Character Controller

How to Implement 2D Weapons (Pistol, Shotgun, Rifle) using Animated Sprites

How to Create a State Machine for Ens

How to Create a Basic AI for 2D Ens (Attack, Walk, Idle, Die)

If you need help in certain parts, reach out to me or ask a question on the video.

In this course you will learn how to create a 2D tactical top-down shooter with the Godot game ee.

You will learn how to:

create a game world with tilesets and collisions

create a 2D top-down player controller

set up multiple dynamic animations for the player and enemy

make multiple weapons the OOP (object-oriented programming) way

code a state machine for ens with basic AI

make three levels in which videos we will talk about design and enemy placement

code a scene switcher to allow progress between levels

make health and ammo pickups

add music and sound effects to the game

create basic GUI and menus

export your game to multiple platforms

Although this course requires basic programming logic, please feel free to reach out to me for help. There are many other free online tutorials on learning programming logic. Godot also has great documentation that goes into best practices with gdscript and project setup.

This course is perfect for somehow who is curious about creating games with the Godot game ee, or just wants to learn more about how to create top-down shooters with the Godot game ee. I try and follow Godot's best practices and other best practices I have learned through my years of programming. I talk briefly in some videos about these practices, like how to implement X in a clean, effective OOP way.

Bner programmers curious about making a game with Godot




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