Gumroad – DECALmachine v1.4.2 (2019)

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Gumroad – DECALmachine v1.4.2 (2019)

Gumroad – DECALmachine v1.4.2

Info:

DECALmachine is a blender addon – a set of tools to simplify and automate working with mesh based decals, which in turn facilitates quick design thinking, iteration and exploration. It does all that in a very non-committal, non-destructive way.

____________________________________________________________

INSTALLATION

See the installation guide for instructions:

http://machin3.io/DECALmachine/docs/installation/

Go over the detailed documentation, including a custom decal creation guide, the export section and FAQs.

documentation: http://machin3.io/DECALmachine/docs/

custom decal creation: http://machin3.io/DECALmachine/docs/decal_creation_instant/

export section: http://machin3.io/DECALmachine/docs/decal_export_basics/

FAQs: http://machin3.io/DECALmachine/docs/faq/

____________________________________________________________

Gumroad – DECALmachine v1.4.2 (2019)

Gumroad – DECALmachine v1.4.2

Info:

DECALmachine is a blender addon – a set of tools to simplify and automate working with mesh based decals, which in turn facilitates quick design thinking, iteration and exploration. It does all that in a very non-committal, non-destructive way.

____________________________________________________________

INSTALLATION

See the installation guide for instructions:

http://machin3.io/DECALmachine/docs/installation/

Go over the detailed documentation, including a custom decal creation guide, the export section and FAQs.

documentation: http://machin3.io/DECALmachine/docs/

custom decal creation: http://machin3.io/DECALmachine/docs/decal_creation_instant/

export section: http://machin3.io/DECALmachine/docs/decal_export_basics/

FAQs: http://machin3.io/DECALmachine/docs/faq/

____________________________________________________________

==========

FEATURES

new Reconstruct Panel Cutter

new Surface Fix

Principled BSDF support

Match Material

decal atlas creation

decal export to Unity3D, Unreal Engine 4, Substance Painter, Sketchfab, etc.

bake decals down: normal, ao, curvature, height and color maps

custom vertex normal workflow

instant and batch decal creation

modal decal height adjustment

integrated asset/decal loader (deselect all + press ‘d’)

use decals on flat surfaces and project them on curved surfaces

‘cut’ decal panel lines in a boolean-like manner

parallax adds convincing depth to normal mapped decals

retain sharp details at all scales, independent of texture resolution

decal and panel UV creation is automatic and base meshes don’t need UVs

change panel decal width and panel type after a panel has been ‘cut’

change the panel decal shape and direction after it has been ‘cut’

retrieve the original un-pojected decal sources at any time

retrieve the cutters of panel decals at any time

material cutting and material decals

separate decal subset materials

separate panel materials for each side side and panel flipping to switch those sides

panel unwrapping for custom drawn or modified panel decals

quickly rotate decals in 45 degree steps without leaving face snapping

116 decal assets supplied

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REQUIREMENTS

Blender 2.78 or 2.79, Cycles renderer.

Only stable releases are supported, use the addon at your own risk with the latest builds of blender.

DOWNLOAD LINKS :

http://nitroflare.com/view/59220F9A6833F60/GRDECALmachine_v1.4.2a.zip

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http://ul.to/0yzl8pfb

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