Complete Game Asset Workflow - The Treasure Chest

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Last updated 9/2016MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 1.80 GB | Duration: 7h 3m

Learn the entire workflow of a fantasy treasure chest game asset from start to finish!​

What you'll learn
Learn the basics of asset creation for games from start to finish
Utilize Maya, ZBrush, and Photoshop to create a game asset from the ground up
Requirements
Autodesk Maya, ZBrush, and Photoshop
Description
In this tutorial series, we take you through the entire workflow of a treasure chest game asset from start to finish. We'll be using Maya, Zbrush, Photoshop and even 3D-Coat to produce a great looking stylized treasure chest! We'll cover almost every step of the workflow with multiple softwares and workflows, and it's sure to propel your asset creation skills to the next level! About the Instructor: Jeff Parrott has been working professionally in the video game industry since 2005. He attended Full Sail University and has a Masters in Interactive Design and Game Development from Savannah College of Art & Design. His portfolio is www.environmentartist.com.

Overview

Section 1: Introduction and Prep for Sculpting

Lecture 1 Introduction to the Series

Lecture 2 Blocking out the Concept

Lecture 3 Refine the Blockout

Lecture 4 Finalize the Blockout

Lecture 5 Prepping for Sculpting

Section 2: Basic Principles of Sculpting

Lecture 6 Organizing and Morph Targets

Lecture 7 Sculpting the Metal

Lecture 8 Sculpting the Wood

Lecture 9 Sculpting Secondary Details

Lecture 10 Sculpting Secondary Details 2

Lecture 11 Finishing Touches

Lecture 12 Attaching the Latch

Lecture 13 Creating the Bolts

Lecture 14 Placing the Bolts

Lecture 15 Presentation

Section 3: Building the Low and UV Unwrapping

Lecture 16 Introduction

Lecture 17 Basic Topology

Lecture 18 Refining Topology

Lecture 19 Decimating the Sculpt

Lecture 20 Test Baking

Lecture 21 Basic Unwrapping

Lecture 22 Unwrapping the Chest

Lecture 23 Finalizing Unwrap

Section 4: Texturing, Refining Materials, and Presentation

Lecture 24 Introduction

Lecture 25 Painting Selection Masks

Lecture 26 Applying Base Colors

Lecture 27 Painting Diffuse Wood

Lecture 28 Painting Diffuse Metal

Lecture 29 Painting Diffuse Straps

Lecture 30 Refining Wood

Lecture 31 Refining Metal and Leather

Lecture 32 Creating Specular and Closing Presentation Shot

Lecture 33 Bonus - Retopologizing in 3D Coat

Lecture 34 Bonus Lecture: Further Learning with 3dmotive

Bners to game asset modeling,Bners to Maya and ZBrush

HomePage:
Code:
Https://anonymz.com/https://www.udemy.com/course/3dmotive-complete-game-asset-workflow-the-treasure-chest/



DOWNLOAD
Code:
https://1dl.net/gp8xmfmrqtw0/lRJExfkh__Complete_G.part1.rar.html
https://1dl.net/s0uwyab7fb05/lRJExfkh__Complete_G.part2.rar.html
 

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