CGMA - Character Creation for Games

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CGMA - Character Creation for Games
Video: MPEG4 Video (H264) 1920x1080 30fps 341kbps | Audio: AAC 44100Hz stereo 64kbps
Genre: eLearning | Duration: 9 Weeks | Language: English | File size: 3.8 GB

Learn the fundamentals of character creation
This course covers the foundation of creating an appealing, production-ready character bust from start to finish.


From blocking in and sculpting your character, to retopology and UVs, to texturing and presentation-by the end of the course you'll have a portfolio-ready character render. This course is a precursor to Adam Skutt's "Next Gen Character Creation Mentorship."

COURSE FORMAT:Standard

LECTURE TYPE:Pre-recorded

FEEDBACK:Individual recordings

DURATION:9 weeks

ASSIGNMENT:Due each week. Expect to spend 10-20 hrs/wk viewing lectures, q&a, and assignments

Q&A:Once a week

MATERIALS:Software Requirements: Maya, Zbrush, Photoshop, Substance Painter, Marmoset Toolbag

SKILLS LEVEL:Intermediate to Advanced

PREREQUISITES:Must have intermediate knowledge of Zbrush, Maya or 3DS Max; recommended course prereqs: Anatomy for Production, Character Texturing for Games in Substance, and Hair Creation for Games

Week 1 | Intro/Blocking In

Week 2 | Hi-res Sculpting

Week 3 | Hi-res Sculpting (cont)

Week 4 | Retopology / Low res modeling, UV Layout

Week 5 | Retopology / Low res modeling, UV Layout (cont)

Week 6 | Assembling / Baking

Week 7 | PBR / Texturing

Week 8 | PBR / Texturing (cont)

Week 9 | Bonus Presentation




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