C# Object-Oriented Programming Fundamentals

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Published 12/2022MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 852.18 MB | Duration: 2h 30m

Learn the skills you need to become proficient at C# object-oriented programming

What you'll learn
Use Properties and Methods for Proper Class Design
Use inheritance to cut down the amount of code you need to write
Learn to control the visibility and the life of data
Raise and consume events from your classes
Eliminate multiple methods by using a generic method
Learn to manipulate generic collections
Create your own class libraries for a proper N-Tier application

Requirements
I assume you are familiar with the basics of the C# language and .​

NET.

Description
When programming C#, or any .NET language for that matter, Object-Oriented Programming (OOP) is a required skill. This course provides you with the skills you need to master OOP in C#. In this course you are given a high-level overview of OOP terms before you drill down into each concept.Creating classes with properties and methods is the first step in understanding OOP. Next, you learn how to use inheritance effectively to reduce the amount of code you write. Best practices around the scope of variables, classes, properties, and methods are also illustrated with several demos. Creating your own generic methods and classes will also greatly reduce the amount of code you need to write. Using the built-in .NET generic collections makes working with sets of data a breeze. Finally, you learn how to create your own class libraries.All the demos you are shown during this course are backed up with a set of labs for you to perform. Walking through these labs step-by-step ensures that you understand the concepts illustrated in each lesson. You are going to see over 40 demos, be asked over 30 questions, and perform over 30 hands-on labs.Join Paul D. Sheriff, one of the best instructors in the industry, on your journey to learning to an OOP C# developer.

Overview
Section 1: C# OOP Fundamentals Class Preview

Lecture 1 C# OOP Fundamentals Class Preview

Section 2: Introduction to Object-Oriented Programming

Lecture 2 What is a Class

Lecture 3 What is an Object

Lecture 4 Properties, Methods and Access Modifiers

Lecture 5 Namespaces and Events

Lecture 6 Static vs Instance

Lecture 7 Constructors, Destructors and Unmanaged Resources

Section 3: Use Properties to Hold Data in Your Classes

Lecture 8 Property Naming and Syntax

Lecture 9 Create a Console Application

Lecture 10 Create Auto-Properties in a Product Class

Lecture 11 Alternate Method of Instantiating and Initializing Objects

Lecture 12 Create a Full Property

Lecture 13 Create a Read-Only Property

Lecture 14 Use an Expression Body Definition

Lecture 15 Self-Paced Lab: Create application and Product class and add properties to class

Lecture 16 Resource: Finished Lab Samples

Lecture 17 Resource: Sample Code Demonstrated in Section

Section 4: Manipulate Property Data Using Methods

Lecture 18 Using and Naming Methods

Lecture 19 Create a Void Method

Lecture 20 Create a Method to Return a Value

Lecture 21 Create Constructors to Initialize Data

Lecture 22 Use Constants for Hard-Coded Data

Lecture 23 Parameters, Arguments and Overloading

Lecture 24 Optional Parameters

Lecture 25 Named Parameters

Lecture 26 Passing Arguments to a Constructor

Lecture 27 Call Parameters by Value

Lecture 28 Call Parameters by Reference

Lecture 29 Using Output Parameters

Lecture 30 Self-Paced Lab: Add methods to class, create constructors and pass parameters.

Lecture 31 Resource: Finished Lab Samples

Lecture 32 Resource: Sample Code Demonstrated in Section

Section 5: Inheritance Makes it Easy to Reuse Code

Lecture 33 Inheritance Teology

Lecture 34 Create a Person Class

Lecture 35 Inherit from the Person Class

Lecture 36 Override the ToString Method

Lecture 37 Override Your Own Method

Lecture 38 Create a Customer Class that Inherits from Person

Lecture 39 Self-Paced Lab: Create a class, inherit from it and override methods.

Lecture 40 Resource: Finished Lab Samples

Lecture 41 Resource: Sample Code Demonstrated in Section

Section 6: Additional Inheritance Concepts

Lecture 42 Interface Inheritance

Lecture 43 Demonstration of Interface Inheritance

Lecture 44 Working with Abstract Classes

Lecture 45 Stopping Inheritance Using a Sealed Class

Lecture 46 What Type of Inheritance to Use

Lecture 47 Self-Paced Lab: Create an interface and a abstract class.

Lecture 48 Resource: Finished Lab Samples

Lecture 49 Resource: Sample Code Demonstrated in Section

Section 7: Control the Visibility and Life of Data

Lecture 50 Scope and Access Modifiers

Lecture 51 Block Level Scope of Variables

Lecture 52 Method Level Scope

Lecture 53 Class Level Scope of Variables

Lecture 54 Protected Scope of Variables

Lecture 55 Scope of Methods

Lecture 56 Scope of Classes

Lecture 57 The Static Modifier

Lecture 58 Create a Static Class

Lecture 59 Create a Partial Class

Lecture 60 Self-Paced Lab: Control the scope of variables and methods and use static

Lecture 61 Resource: Finished Lab Samples

Lecture 62 Resource: Sample Code Demonstrated in Section

Section 8: Raising and Consuming Events

Lecture 63 Create an Event in a Class

Lecture 64 Consume an Event Raised from a Class

Lecture 65 Create a Custom EventArgs Class

Lecture 66 Consume and Use Data From Custom EventArgs Class

Lecture 67 Self-Paced Lab: Create and Consume Events from a Class

Lecture 68 Resource: Finished Lab Samples

Lecture 69 Resource: Sample Code Demonstrated in Section

Section 9: Generics Eliminate Code Bloat

Lecture 70 What is a Generic and Why Use Them

Lecture 71 Demonstration of Not Using Generics

Lecture 72 Create Generic Method to Replace Multiple Methods

Lecture 73 Creating and Using a Generic Class

Lecture 74 Self-Paced Lab: Creating and Using Generics

Lecture 75 Resource: Finished Lab Samples

Lecture 76 Resource: Sample Code Demonstrated in section

Section 10: Generic Collections Provide Great Features

Lecture 77 Features of Collections and the Limitations of Arrays

Lecture 78 Creating and Adding Data to a Generic List

Lecture 79 Remove Data From a Generic List

Lecture 80 Find an Item in a Generic List Using a Lambda Expression

Lecture 81 Extract a Subset of Data Using a Lambda Expression

Lecture 82 Self-Paced Lab: Practice Working with Generic Collections

Lecture 83 Resource: Finished Lab Samples

Lecture 84 Resource: Sample Code Demonstrated in section

Section 11: Create Your Own Class Libraries

Lecture 85 The Most Common Types of Class Libraries to Create

Lecture 86 How Each Type of Class Library is Used

Lecture 87 Advantages of Class Libraries and a Common Library

Lecture 88 Create the Common Class Library

Lecture 89 What to Put into MVC and WPF Class Libraries

Lecture 90 Self-Paced Lab: Creating Class Libraries

Lecture 91 Resource: Finished Lab Samples

Lecture 92 Resource: Sample Code Demonstrated in section

Any developer wishing to develop in the .NET framework with C# should take this course.,If you are going to develop Web, Cloud, Mobile, Games, Internet of Things (IoT), or Desktop applications, OOP is a required skill.,Any manager or QA person who needs to communicate better with their programming team should also take this course.

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