Axure Rp 9 Fundamentals And Mobile Prototyping For Ux Design

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Last updated 7/2021MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 4.04 GB | Duration: 9h 54m

Learn the fundamentals to advance level of Axure RP skills to create an interactive prototyping for mobile device.​

What you'll learn
Fundamental of Axure RP 9.
Learning about widgets, shapes and styling and it usage
Confidently create interactive prototype for mobile.
Practically learn how to use variable, math, function and expression in your prototype. (Advanced)
Using data driven prototype through repeater widgets.
Practically learn IF / ELSE condition. (Advanced)
Confidently using the masters, dynamic panel and repeater widgets as you master the course.
Managing mobile design with adaptive view. (Advanced)
Requirements
No previous Axure experience is needed
A free 30-day trial of Axure 8 for (Mac or PC)
Description
Start learning prototyping with 10 hours online, video training of Axure RP 9 course. Fundamental part is common for the creation of a website or mobile prototype. Advance section is to learn mobile interaction in detailAll the interaction that has created in this course works in both Android or iOS mobile device. Therefore, no matter what device type you have, you can keep on applying knowledge that you learn as you master the course today. The course have used Android mobile device for demonstration purpose. In this course you will get practical experience in -Learning Axure RP 9 new interface and its practical usage.Getting hands on guides, grids, snapping and managing pages.Exploring widgets, shapes, using of images and stylingWorking with dynamic panel, master and repeaters as you advance the course.Taking control of your project.Creating interaction using Math, Functions, Expression and Variables.Drag and drop.Contact form for mobile device.Customizing sample UI patterns.Managing multiple screen size for different mobile device using "Adaptive view".This course will teach you everything you need to know to start prototyping. Because, prototyping will help you to see if the solutions and decisions made about the product are efficient or not.Axure RP 9 is the tool for creating wireframes that to quickly, easily and efficiently with completely new interface for your organization. Taking early feedback in design, so that you don't need to run at the end. Showcase your client how their design transform as the project go ahead.Why Axure RP 9 Whether you're creating diagrams, customer journeys, or wireframes, Axure RP helps you understand the issues and get everyone on the same page.Create prototypes to test a design and validate it with others, is invaluable for making better design decisions.Quickly make rich, functional prototypes to make informed choices even on your most urgent projects.Sharing your prototype to your anyone with just click's of buttons.Bridge the gap with development.Streamline your product design workflow with Axure Cloud.

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 What we will learn

Lecture 3 Course structure

Section 2: Let get started

Lecture 4 Installing Axure RP 9

Lecture 5 Dark mode vs light mode

Lecture 6 Understanding axure environment

Lecture 7 Customizing user interface

Lecture 8 Creating a new file

Lecture 9 Setting up page dimension

Lecture 10 Custom dimension

Lecture 11 Verifying custom dimension

Lecture 12 Working with canvas

Section 3: Prototype player

Lecture 13 What is prototype player

Section 4: Importance of guides, grids, snapping and managing pages

Lecture 14 Grids

Lecture 15 Why to use guides

Lecture 16 Types of guides

Lecture 17 Organizing page

Section 5: Working with shapes

Lecture 18 Working with shape widgets

Lecture 19 Creating tooltip

Lecture 20 Working with lines

Lecture 21 Transfog shapes

Section 6: Building block of prototype "The widgets"

Lecture 22 Using the widget

Lecture 23 Ordering widgets

Lecture 24 Align and distribute widget

Lecture 25 Group and ungroup widget

Lecture 26 Lock and unlock widget

Lecture 27 Selection mode

Section 7: Adding images to your prototype

Lecture 28 Placing the Images

Lecture 29 Editing image

Lecture 30 Filling with Image

Lecture 31 Working with SVG files

Section 8: Styling your widgets

Lecture 32 Understanding color palette

Lecture 33 Different type of arrows

Lecture 34 Typography

Lecture 35 Creating a reusable style

Lecture 36 Updating widget style

Lecture 37 Managing deleted style

Lecture 38 Paste special

Section 9: Adding interaction

Lecture 39 Type of interaction

Lecture 40 Understanding trigger event case and action

Lecture 41 Exploring interaction pane

Lecture 42 Behavior of the "style effect"

Lecture 43 Adding style effect

Lecture 44 Controlling 'selected' behavior

Lecture 45 Show and hide widgets

Lecture 46 Pull and push widgets

Section 10: Dynamic Panel

Lecture 47 Mobile approach

Lecture 48 Why to use dynamic panel

Lecture 49 Creating dynamic panel

Lecture 50 Outline pane

Lecture 51 Editing dynamic panel

Lecture 52 Tab navigation

Lecture 53 Swipe gesture

Section 11: Masters

Lecture 54 What is master and why to use it

Lecture 55 Creating master

Lecture 56 Editing the master

Lecture 57 Adding master every page

Lecture 58 Overriding master's value

Lecture 59 Creating master view

Lecture 60 Using master view

Lecture 61 Using "Raise event"

Lecture 62 Controlling master behavior

Lecture 63 Deleting the master

Section 12: Project Settings

Lecture 64 Controlling preview

Lecture 65 Controlling project generation

Lecture 66 Publishing to Axure Cloud

Lecture 67 Applying external font

Lecture 68 Setting up configuration

Section 13: Special widgets

Lecture 69 Inline widgets

Lecture 70 Snapshot widget

Section 14: Mobile interaction (Math, Functions, Expression and Variables)

Lecture 71 Creating a slide navigation

Lecture 72 Broken interaction

Lecture 73 Sticky Navigation

Lecture 74 Creating of drop shadow

Lecture 75 Controlling swiping behavior

Lecture 76 Dot based navigation

Lecture 77 Mapping of two way navigation

Lecture 78 Animated screen transition

Lecture 79 Using the limiter

Lecture 80 Smooth toggle Effect

Lecture 81 Synchronizing image effect

Lecture 82 Douple tap

Lecture 83 Interactive floating button

Lecture 84 Circular navigation

Lecture 85 Radial navigation

Lecture 86 Showing_information

Lecture 87 Social sharing

Section 15: Drag and Drop

Lecture 88 Interactive Booking (Part-1)

Lecture 89 Interactive Booking (Part-2)

Lecture 90 Calculating total

Lecture 91 Date and

Lecture 92 Adding Discount

Section 16: Mobile contact form

Lecture 93 Creating contact form

Lecture 94 Styling the contact form

Lecture 95 Dynamic contact form

Lecture 96 Dynamically aligning content

Lecture 97 Importance of text type

Lecture 98 Passing the value

Lecture 99 Validation

Section 17: Customizing sample UI patterns

Lecture 100 What is sample UI patterns library

Lecture 101 Payment with slider

Lecture 102 Accordion menu

Section 18: Repeater widget

Lecture 103 Introduction

Lecture 104 Adding, styling and layouting of a repeater

Lecture 105 Adding data using worksheet and mapping

Lecture 106 Add sorting

Lecture 107 Adding filter

Lecture 108 Deleting a record

Lecture 109 Deleting multiple record

Section 19: Adaptive design

Lecture 110 Understanding adaptive view

Lecture 111 Adding adaptive view

Lecture 112 Editing adaptive view

Lecture 113 Deleting an adaptive view

Section 20: Conclusion

Lecture 114 Conclusion

UX Professional who want to take their skills to next level in prototyping,An organization who want to make the UX team member more efficient in prototyping,Individual who want to learn prototyping or make a step ahead towards UX career,Individual who want to move from Axure RP 8 to Axure RP 9

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