An Introduction To Creating Realistic Materials In Ue4

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Last updated 9/2016MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 3.30 GB | Duration: 3h 52m

Take a comprehensive look at both material networks and the different material types in UE4

What you'll learn
Understand Material Networks in UE4
Understand the UE4 Material Interface
Comprehend Standard Material Types
Understand the base PBR Material Overview
Requirements
Unreal Ee 4
A standard image manipulation such as Photoshop or Gimp
Description
This Materials in Unreal Ee 4 course will give you a thorough understanding of creating materials inside of the UE4 ee.​

Starting with the basics and getting to know the interface and understanding the different types of materials is going to be what we discuss in Volume one. We will also look at the types of materials you can create using the ee. We'll have a PBR material overview to learn what physically based materials are.We'll also cover the material blends and domains and find out the differences between each one. Next up, we'll look at the shading models that we will create during the course. The last part of volume one will be a more intermediate level of creating a computer screen material with different components and even creating a material function. Volume 2 will go over just materials, where we will firstly look at creating a basic skin shader and understand what subsurface scattering is. The second material will be a car material which will use the clear coat model and look at creating material attributes. We will then make an ocean shader and then lastly create a slightly advanced material where we will create a dynamic material there has a weather like function to it with snow, rain and dryness.(Students - please look under Section 1 / Lecture 1 s for the source files associated with the lesson.)More about the Instructor:Since graduating university in 2015, Kyle has contributed to multiple small game projects. In addition, during his at University he contributed as an assistant lecturer while learning and exploring his passion for 3d modeling, sculpting, texturing, and video game design. Currently Kyle is pursuing a Masters in Games Development at University.

Overview

Section 1: Introductory Materials in UE4

Lecture 1 Course Files Here!

Lecture 2 Course Introduction

Lecture 3 UE4 Material Interface

Lecture 4 Material Types

Lecture 5 PBR Materials Overview

Lecture 6 Material Blends

Lecture 7 Material Domains

Lecture 8 Shading Model Overview

Lecture 9 Building a Computer Screen

Lecture 10 Refining the Computer Screen Material

Lecture 11 The Computer Screen Material Continued

Lecture 12 Polishing the Computer Screen

Lecture 13 Finalizing the Computer Screen Material

Section 2: Introduction to Advanced Materials

Lecture 14 Introduction

Lecture 15 Skin Shader

Lecture 16 Clear Coat

Lecture 17 Creating an Ocean Shader

Lecture 18 Refining the Ocean Shader

Lecture 19 Intro to Dynamic Materials

Lecture 20 Refining Dynamic Materials

Lecture 21 Final polish of Dynamic Materials and Course Wrapup

Lecture 22 Bonus Lecture: Further Learning with 3dmotive

Those interested in learning some of the new Material features within UE4.

HomePage:
Code:
Https://anonymz.com/https://www.udemy.com/course/3dmotive-an-introduction-to-creating-realistic-materials-in-ue4/



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