Advanced Texturing / Mesh Painting For Games In Unreal

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Last updated 9/2016MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 2.11 GB | Duration: 3h 38m

Learn how to paint directly on your game assets in-ee and in real- with UDK's Mesh Painting tools!​

What you'll learn
Learn to use UDK's Mesh Painting tools to paint advanced materials directly onto your game assets
Learn to create blend maps and shaders that add to existing materials on your world objects
Requirements
Photoshop or a similar image editing software
The UDK Game Ee
Description
This tutorial takes an advanced look at UDK's mesh painting features for game art (often called vertex painting). We'll go in-depth on how to create several advanced blending materials such as snow icing over stones, puddles that react to light, and cracked and weathered concrete.

About the Instructor:
Ryan Smith is a Technical Artist at Gearbox Software, who specializes in technical art and visual effects. With over 10 years experience working with the Unreal Ee, he is highly proficient with 3D Studio Max, Photoshop, and Zbrush. His specialties also include Shader Authoring, Visual Effects, Technical Art, MAXScript, and Optimizing Workflows.

Overview

Section 1: Blended materials and Creating Snow

Lecture 1 Introduction

Lecture 2 Advanced Mesh Paint Overview

Lecture 3 Mesh Paint Basics

Lecture 4 Adding a Height Map for Better Transitions

Lecture 5 Mix Maps!

Lecture 6 Hard Surface with Blending Snow Material

Lecture 7 Soft Surface and Hard Surface UV Scales

Lecture 8 Transition and Alpha Blending

Lecture 9 Normal Map Intensity Control

Lecture 10 Vertex Displacement on the Snow

Lecture 11 Environment Map and Color Tint

Lecture 12 Hard Surface with Blending Sand Material

Section 2: Creating Liquid Materials

Lecture 13 Hard Surface to Liquid Transition Material

Lecture 14 Blending Environment Map Based on Lighting

Lecture 15 Transition Using a Wet Map

Lecture 16 Finishing Touches on the Liquid Material

Lecture 17 Turning Water into Blood!

Section 3: Adding Believable Cracks and Height to a Surface

Lecture 18 Entropy Painting Material

Lecture 19 Adding G Functionality

Lecture 20 Finishing the Entropy Painting Material and Course Wrapup

Lecture 21 Bonus Lecture: Further Learning with 3dmotive

Advanced students who have a strong understanding of materials and the UDK game ee

HomePage:
Code:
Https://anonymz.com/https://www.udemy.com/course/3dmotive-advanced-mesh-painting-for-games-in-udk/



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Code:
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