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Last updated 10/2020MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 10.34 GB | Duration: 9h 13m
Learn the secrets of retopologizing in 3dsMax
What you'll learn
In this course we will make the full character retopology in 3dsMax.
We will learn how to export your high poly from Zbrush, put it in to 3dsMax and arrange polygons over it. We will also learn how to make a good, production ready retopo of the realistic human haead and hand. And also make all the UV unwrapping.
Requirements
You should want to put your Zbrush models in to a game ee or render them efficiently.
Description
You probably have always wondered, how to make your Zbrush models animation ready and prepare them for texturing How to make this retopologizing step that everybody is talking about How to make this jump from couple of million polygons to just a few thousand All those questions, and more, will be answered in this course. My name is Niko, and i am a 3D character artist for more than a decade now. I have made numerous characters for numerous games. And for all of them i was using the style of retopologizing and UV mapping i will show you in this course. Using the retopology and UV unwrap tools that come default with 3ds Max, we will retopologize a simple cartoon character. We will then make it's UVs, so he is ready for baking and texturing in Substance painter (whch we will do separately in the Substance painter course). As a bonus i will show you how to retopologize and unwrap an animation ready realistic head with open mouth and also a realistic hand. In this course we will learn
Overview
Section 1: Course
Lecture 1 Introduction
Lecture 2 Preparing the model in Zbrush and exporting meshes for retopology
Lecture 3 Getting familiar with 3dsMax and starting retopology
Lecture 4 Retopologizing the horns
Lecture 5 Retopology of the head and symmetry
Lecture 6 Retopo the shoulders pt1
Lecture 7 Retopo the shoulders pt2
Lecture 8 Retopologizing the cape
Lecture 9 Retopologizing the arm
Lecture 10 Retopologizing the small cloth and traps armor
Lecture 11 Retopo of the chest armor
Lecture 12 Retopologizing the legs
Lecture 13 Retopo the knee armor and the sword
Lecture 14 Starting the UV unwrap
Lecture 15 UV mapping the shoulders and armor
Lecture 16 Unwrapping the arms and some Zbrush unwrap
Lecture 17 Finishing the Unwrap of the character
Lecture 18 Retopology of a realistic head pt1
Lecture 19 Retopology of the head pt2
Lecture 20 Finishing the head retopology
Lecture 21 Making the head UVs
Lecture 22 Using Zbursh to better unwrap the head
Lecture 23 Hand retopology in 3dsMax pt1
Lecture 24 Finish the retopo of the hand
Lecture 25 UV unwrapping of the hand
Lecture 26 Goodbye
People who want to learn retopology and UV unwrap for games.
HomePage:
Code:
Https://anonymz.com/https://www.udemy.com/course/absolute-bners-retopology-and-uv-unwrapping-in-3dsmax/
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