Domestika - Character Design for Concept Art

http://www.domestika.org/en/courses/215-character-design-for-concept-art

J. Alexander Guillen -concept artist specialized in film and videogames who has worked for Filmax Animation, Epic Games or Ubisoft, among others- is very clear that creating a character in concept art is not only designing his appearance, but also, grants personality His work is clearly influenced by his dreams, as they allow him to create universes and characters with a conceptual image based on fantasy.
In this course you will learn to create a character, from the first sketch to the final finish, using classic and digital techniques, taking as a starting point your imagination, forgetting the limits of reality.

 

 


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Domestika - Concept Art: Character Design & Worldbuilding
https://www.domestika.org/en/courses/3940-concept-art-character-design-worldbuilding
Begin the course by getting to know illustrator and character artist Even Amundsen. Discover the creative journey that led him to a full-time career as an artist, along with the influences that inspire him and the work he creates.  Take a look at characters and how to build them through detailed planning. Then define the constraints of the world your character lives in to develop their identity. Build a setting for them to stand on and use it to define your protagonist and their story.  Time to bring your character to life! Start by learning how to overcome creative blocks before making a start on the proportions and general construction of your figure. Then develop a line drawing and experiment with lighting to elevate your design. Choose a color palette that reflects the context your character lives inside.

 


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E Mikhailova - The harmony of a perfect photo. and secrets (English)
https://eng.lena-photo.ru
 
1. Conversion from RAW in Adobe Camera RAW. Qualitative basic correction.We will gradually go through all the tabs: basic, calibration, detail, effects, lens correction, HSL adjustments, split toning.This will show what artistic tricks we can use when developing a RAW file.

 


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Paul Apal\'kin - #009 Classical Portraiture
Paul Apal'kin - #009 Classical Portraiture
Video tutorial "Shooting of a Classical Portrait" in two parts.
First part: theory and practice.
Review definitions of quality and hardness of light, various lighting types and techniques, influence of a lighting setup on the perception of the proportions of the subject, etc.
Practice with a gypsum bust.
Second part: working with a live model. Theory and practice recommendations; tips and techniques regularly used by the author in his work. Main composition lines in a portrait, etc.

 


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Meg Bitton - Simple Studio : Natural Light

https://megbittonlive.com/course/simple-studio-natural-light/

I believe less is more. Open a door or stand by a window. Learning how to use the light you find makes natural light as simple as it can be.

 

 

No matter what, I always believe less is more. My natural light studio set up is all about finding the available light and using it to the best of your ability. Whether you  open a door or stand by a window, knowing how to use the light you find makes the concept of using natural light as simple as it can be. In my original Simple Studio workshop, I teach you how to use Studio Lighting to achieve natural looking, soft feathered light.  In this class,  I will teach you how to mimic my ONE light set up with ONLY natural light. I will walk you through a standard head shot session of mine, using only available light from set up to final edit in this new recorded workshop.

 


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Fine Art Landscape Photography Course with Trudy Kepke
https://www.theschoolofphotography.com/courses/fine-art-landscape-photography
Join professional Fine Art Photographer Trudy Kepke as she takes you through her process of creating and selling high-end Fine Art Landscape Photography. Trudy is one of the most sought-after fine art photographers in the UK, selling her work in major galleries, one of the UK’s largest homeware retailers and from her own website and social media channels.

 


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F64 Elite - Working with Light – A Portrait Photography Case Study
https://f64elite.com/course/working-with-light-a-portrait-photography-case-study/
 
I have never been one to photograph people, but I have never been into Wildlife photography either. It seems 2021 has been the year of learning for me. That’s exactly what this Case Study/Course is all about.  I recently went to the Warbirds Photography Workshop to learn Portrait Photography in a B-29 hangar with my all-time favorite portrait photographer, Joel Grimes. I was an attendee, not an instructor, and it was liberating to put myself in the student’s chair and soak up all the knowledge I could from Joel.  I learned a lot, but what I learned was NOT what I expected to learn. What I expected to learn was a bunch of lighting jargon and equations for lights and light modifiers in a slightly impersonal setting.  What I got instead was a fresh look at lighting. Joel demystified it, made it SO simple, and was the most engaging instructor I have met in a long time.

 


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The Gnomon Workshop – Efficient Techniques for Building 3D Environments
https://www.thegnomonworkshop.com/tutorials/efficient-techniques-for-building-3d-environments/
Learn a variety of efficient industry-proven techniques for creating a range of 3D environment styles in this 3-hour workshop by James A.J. Miller, Environment Artist at DreamWorks Animation.  The workshop begins with a demonstration of a large 3D city environment in a desert setting. This type of scene offers a great opportunity for James to cover the importance of Triplanar materials, take a look at Houdini's Terrain tools, look at modeling to shot requirements, as well as scattering in Clarisse. This then sets things up perfectly to lead into AOVs in Nuke, where James dives into an explanation about what they are, and how artists can use them to their advantage. He demonstrates how to install Gizmos as well as his best practices for when to use AOVs in Nuke before returning back to a shot and finishing off a composite.  The proceeding section takes a break from shot work to introduce the topic of photogrammetry in 3D environment building, and how to use it effectively. This demonstration walks through an environment scan using Agisoft Metashape.  Up next, James opens up SpeedTree to walk through his “Mothertree” shot, which makes use of the new SpeedTree for Clarisse plug-in. He additionally animates atmosphere using Houdini, which can be taken back into the scene in Clarisse for added impact and realism.


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Hand Lettering in Procreate: Creative Layouts and Composition for Illustrators
https://www.skillshare.com/en/classes/Hand-Lettering-in-Procreate-Creative-Layouts-and-Composition-for-Illustrators/1581059752
 

In this class, you will learn how to create and use creative layouts in the planning phase of your artwork, to take your hand lettering and illustration compositions to the next level. You will learn how to compose a beautiful hand lettering piece in Procreate with supporting motifs in a balanced and expressive piece of artwork.

 


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Drawing Fundamentals: How to Draw a Hand Holding Objects
https://www.skillshare.com/en/classes/Drawing-Fundamentals-How-to-Draw-a-Hand-Holding-Objects/1130268751

Are you looking to expand your drawing skills? In this class, you’ll learn about drawing hands considering space, proportions, shapes and values. From learning about the parts of the hand, to applying them to different positions, this project will help you start your art journey through building drawing fundamentals. By the end of this course, you’ll have drawn the fundamentals of a hand, and shaded two realistic hands that you can reference back to for future projects!

 


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Gnomon – Cinematic Production Techniques Using the Unreal Engine Sequencer with Bill Buckley

 

 

http://www.thegnomonworkshop.com/tutorials/cinematic-production-techniques-using-the-unreal-engine-sequencer

 

If you’re looking to create production-ready cinematics utilizing the power of the Unreal Engine, this workshop is for you. Bill Buckley guides viewers through the entire process of creating a cinematic using the mighty Sequencer tool in Unreal Engine, beginning with a review of the needs of the project before jumping into establishing the shots required. You’ll discover techniques for blocking out establishing shots at the game level while always keeping cinematic principles in mind.  Moving onto the hero shots, Bill introduces a character into the level, where Maya is introduced to the workflow for the purposes of animation. During this process, Bill shares his pipeline that helps to empower animators to freely animate in Maya while updating their scenes in Unreal.  The final portion of this workshop compiles all the shots in Unreal and Bill shows how he renders the frames for his edit in Premiere. He demonstrates his tried-and-tested techniques that help artists to maximize their efforts while keeping an organized and efficient workflow.

 


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Gnomon - Introduction to Pyro FX in Houdini - Volume 1

 

 

http://www.thegnomonworkshop.com/tutorials/introduction-to-pyro-fx-in-houdini-volume-1

Learn about the powerful features in Houdini 18.5 and discover how to take advantage of the fast and efficient SOP-level Sparse Pyro tools for production-quality FX. From creating realistic smoke to a believable campfire, Volume 1 of Alasgar Hasanov’s two-volume workshop walks through the production workflows needed to create a variety of simulations.  Alasgar is a Senior FX Artist with over 6 years of experience working with Houdini. He provides an in-depth overview of all the new Source nodes and workflows along with a breakdown of the Pyro Solver settings and options you need to know for different types of pyro FX sims.  The workshop offers several case studies for artists to follow along. Starting with a small-scale pyro FX project involving some wispy smoke/dry ice FX, artists will learn how to create a lightly smoking source and a dry-ice effect source. For a larger-scale pyro FX case study, Alasgar then demonstrates how to recreate a realistic large-scale smoke simulation along with some efficient methods for matching references. The simulation processes are instructed as well as some interesting ways to render the final results.

 

 


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Fundamental Anatomy for Sculptors by Christian Bull
Fundamental Anatomy for Sculptors by Christian Bull
Fundamental Anatomy for Sculptors is a course designed to teach anatomy to anyone who works or aims to work with organic sculpture, whether it’s as a fine artist, hobbyist, or as an industry professional.
 In this course we look at the limitations of blindly copying work out of anatomy reference books, and focus on a system to allow us to approach anatomy study in a way that has immediate impact on our work, whether we’re sculpting men, women, animals, or creatures, with reference or without.
Christian will teach you a holistic approach to studying anatomy which you can use no matter what you’re sculpting. He will then demo the techniques by blocking in and sculpting a human arm and torso. On the torso, Christian will show you how to change the basic male physique to muscular, skinny, fat, and female, to demonstrate how the figure changes based on muscle and fat distribution – something that is far too often overlooked when studying anatomy.


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Class101 - NCHO - Learn to Draw Beautiful Anime Drawings on the iPad

 

 

http://class101.co/products/5e44be8a1af690757cc4edb4 

Have you ever wanted to recreate yourself or someone you know into art? After observing the unique features and characteristics of the people around you, I’ll teach you how to express real people as characters based on a simple face ratio.

 


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Class101 - Learn How to Design, Draw, and Edit Your Own Digital Anime World

 

 

Class101 - Learn How to Design, Draw, and Edit Your Own Digital Anime World

 

All of us have already been creators. Have you ever created a character? When you were a child, you might have had an imaginary best friend, someone from the corners of your mind. That’s creation.

 


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The Gnomon Workshop – Preparing ZBrush Models for 3D Printing

http://www.thegnomonworkshop.com/tutorials/preparing-zbrush-models-for-3d-printing

Ilya Dvoyakovsky - Photo Processing TDiscover how to efficiently translate your CG models into physical objects with this detailed ZBrush workshop by Maarten Verhoeven. Taking you through the entire workflow, from digital sculpture to 3D print, Maarten walks through how to break down a ZBrush model to prepare it for your 3D printer and discusses all the important steps to help you successfully prepare your models for printing. The workshop covers the technical processes involved in keying, scaling, and hollowing, as well as setting up drain holes and how to set everything up on a print bed.  By completing this workshop, you will develop a firm grasp of what is needed to take a ZBrush model into the physical realm. You’ll learn how to create hollowed-out, keyed, and watertight meshes, and understand how to take advantage of tools like Meshmixer and PreForm to successfully engineer models for 3D printing — in particular for resin printers.raining download

 


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21Draw - Illustrator's Guidebook 2

 

21Draw - Illustrator's Guidebook 2

https://books.21-draw.com/products/illustrators-guidebook-3

Our LATEST learn-to-draw art book takes you from beginner to pro with a NEW awesome lineup of topics including character design, anatomy, and more! With lessons by industry legends who have worked for Disney, Marvel, DC, Dreamworks, Pixar & more. This book is the follow up to our hugely successful Illustrator’s Guidebook which raised more than $200,000 on Kickstarter. This is the perfect art tutorial book for the budding artist or seasoned pro.

 

 


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Awwwards.Academy – Looping Softbodies in Houdini and Redshift with Paul Esteves

 

Awwwards.Academy – Looping Softbodies in Houdini and Redshift with Paul Esteves

https://www.awwwards.com/academy/course/looping-softbodies-in-houdini-and-redshift

This course is aimed at beginners and intermediate users. A basic understanding of the Houdini interface is assumed.

 


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CreatureArtTeacher - Animal Character Design with David Colman

https://creatureartteacher.com/product/animal-character-design-with-david-colman/

 

In this new course Emmy award winning visual development artist and character designer David Colman ( Disney, Blue Sky, Amazon) demonstrates his approach to animal character design. David has been a working visual development and character artist for nearly 20 years and has worked with all the major studios.  Watch as he breaks down the key elements of a successful character design in REAL TIME and explains his thought process.

 


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From Novice to Pro: Your Comprehensive Guide to ChatGPT
https://www.udemy.com/course/from-novice-to-pro-your-comprehensive-guide-to-chatgpt/
Learn ChatGPT with real life projects i.e building websites , SEO , prompt engineering formulas and content creation

 


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ChatGPT For Coding, Excel & Students :Complete ChatGPT Guide
https://www.udemy.com/course/chatgpt-for-coding-excel-students-complete-chatgpt-guide/
Unlocking the Power of ChatGPT: A Comprehensive Guide for Coding, Excel Mastery, and Student Success

 


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Accredited Swedish Massage & Aromatherapy Certification
https://www.udemy.com/course/accredited-swedish-massage-aromatherapy-certification/
Get International Certification for Swedish Massage & Aromatherapy, Learn in Most Simple & Easy Way

 


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Accredited Foot Reflexology & Aromatherapy Certification
https://www.udemy.com/course/foot-reflexology-massage-aromatherapy-certification/
Get Accredited International Certification in Foot Reflexology Massage & Aromatherapy , Learn in Most Simple & Easy Way

 


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Accredited Lymphatic Drainage Massage & Aromatherapy
https://www.udemy.com/course/accredited-lymphatic-drainage-massage-aromatherapy/
Get International Certification for Lymphatic Drainage Massage & Aromatherapy, Learn in Most Simple & Easy Way

 


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